Hi,

I am trying to record a video (w/o loss of frames, using MediaCodec) from
an OpenGL scene rendered using WebGL (web page in XwalkView) but, though I
am transferring the corresponding texture name (id) into Android (through a
JavascriptInterface), I only get empty frames. I am not even sure whether
this texture name, generated in WebGL, is valid when trying to use it on
the Android side. Any leads/alternative ideas?

Thanks,
Pablo
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