Hi,

while testing my program under MacOSX I have segmentation faults in
the
BufferedTransformation::ChannelPut2 function, while checking for an
empty std:string.

As I found out, that the reason is too early call somwehere in my code
to the RandomNumberGenerator::GenerateBlock function, before the
variable NULL_CHANNEL is initialized.
This happens if I create a global object which uses the random number
generator in it's constructor. (I have done that in my unit tests ...
I would not do that in my application code ;) )

How about writing a static function in BufferedTransformation with a
static std::string to make sure of the correct initialization? Would
you accept such a patch ?


Cheers,

Roman
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