> Coverity alerted to about 85 memory leaks under Windows. Ominously, it
> coincided with the 80 or so objects dumped after running a Debug build
> under Visual Studio.
>
> I've got it tracked down to this pattern. It appears MSC compilers a not
> generating the call to a destructor:
>
> // Header file
> static const & Integer& Integer::Zero();
>
> // Source file
> static const & Integer& Integer::Zero()
> {
> return Singleton<Integer>().Ref();
> }
>
Most of this was right, but I was wrong about clearing the reported leak.
My script was mis-counting things. The leak remained.
Jeff
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