The flarge map has a few hierarchical objects (the robot for example).
The star-wars like Celdemo in CEL uses hierarchical objects when you
are on a moving platform.

Greetings,

On 10/29/05, Reed Hedges <[EMAIL PROTECTED]> wrote:
>
> Great, are there examples of hierarchical objects in walktest or another
> test app that I can use for some testing?
>
> Reed
>
>
>
> Jorrit Tyberghein wrote:
> >         I did a big change to the way hierarchical objects are managed
> >         in the engine. Meshes and lights can now properly be used as
> >         hierarchical objects with the same API. For cameras some preparation
> >         work has been done but it is not ready yet. Here is how it works:
> >         meshes, lights, and camera implement the new iSceneNode interface.
> >         You can do QuerySceneNode() to get the scene object from the mesh,
> >         light, or camera without having to do SCF_QUERY_INTERFACE. To
> >         make some object a child of another you simply do:
> >             object_child->QuerySceneNode ()->SetParent (
> >                 object_parent->QuerySceneNode ());
> >         To remove some object from a parent you do:
> >             object_child->QuerySceneNode ()->SetParent (0);
> >         You can also get the children by calling iSceneNode->GetChildren().
> >         The following methods have been removed:
> >             - iMeshWrapper->GetChildren()
> >             - iMeshWrapper->GetParentContainer()
> >             - iMeshWrapper->SetParentContainer()
> >             - iMovable->GetParent()
> >             - iMovable->SetParent()
> >
> > I will soon fix CEL and CrystalBlend for these changes.
> >
> > Greetings,
> >
> > --
> > Project Manager of Crystal Space (http://www.crystalspace3d.org)
> > and CEL (http://cel.crystalspace3d.org)
> > Support Crystal Space. Donate at
> > https://sourceforge.net/donate/index.php?group_id=649
> >
> >
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>
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--
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649


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