I think this is currently not yet supported. That's a todo. Basically the issue is that the current ambient level should be a shader variable that the shaders can use.
Greetings, On 11/8/05, Miklos Szeles <[EMAIL PROTECTED]> wrote: > Hi! > > How can I set the ambient light in my world if I use > /shader/std_rloop_shadowed.xml. I tried to set it up from the world but it > has no effect. Thx: > > Miki -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
