I think this is currently not yet supported. That's a todo. Basically
the issue is that the current ambient level should be a shader
variable that the shaders can use.

Greetings,

On 11/8/05, Miklos Szeles <[EMAIL PROTECTED]> wrote:
> Hi!
>
> How can I set the ambient light in my world if I use
> /shader/std_rloop_shadowed.xml. I tried to set it up from the world but it
> has no effect. Thx:
>
> Miki


--
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649


-------------------------------------------------------
SF.Net email is sponsored by:
Tame your development challenges with Apache's Geronimo App Server. Download
it for free - -and be entered to win a 42" plasma tv or your very own
Sony(tm)PSP.  Click here to play: http://sourceforge.net/geronimo.php
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[EMAIL PROTECTED]

Reply via email to