Can you give me a bit more information about how you do this? In general it is best to avoid alpha and use keycolor instead. That way you don't even have to use alpha render priority and it works perfectly. To force keycolor you can add <alpha><binary/></alpha> to the texture definition in the world file.
Greetings, On 11/17/05, Martin Henne <[EMAIL PROTECTED]> wrote: > Hi all, > > we ran into problems using alpha textures within blender. > The problem is described with some screenshots at > the website below. > > It happens with blend2cs and with blender2crystal: > > http://www.martinhenne.de/alphabug/ > > The blend-files are also available. What could I do to > help improving the converter here? Any more specific > bug reports or something? > > Thanks in advance. > > > > Martin > > > > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by the JBoss Inc. Get Certified Today > Register for a JBoss Training Course. Free Certification Exam > for All Training Attendees Through End of 2005. For more info visit: > http://ads.osdn.com/?ad_id=7628&alloc_id=16845&op=click > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------- This SF.Net email is sponsored by the JBoss Inc. Get Certified Today Register for a JBoss Training Course. Free Certification Exam for All Training Attendees Through End of 2005. For more info visit: http://ads.osdn.com/?ad_idv28&alloc_id845&op=click _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
