> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:crystal-main-
> [EMAIL PROTECTED] On Behalf Of David Bronke
> Sent: Wednesday, December 14, 2005 5:31 PM
> To: [email protected]
> Subject: Re: [CsMain] Starfield Mesh 1.0
> 
> I'm starting to work on this meshobject again... (the starfield mesh)
> I'm planning on making it a plugin and offering it for inclusion into
> CS... if it isn't included, i'll still be using it in my project. ;-)

Neat!  I'd love to see what someone can do with that.

> I was wondering if you had a link to a downloadable HIP database...
> I'd like to give it a shot using that before I tackle HYP.

I had gotten the text files from NASA's website, but they've since removed
all star catalogues from free access.  Not sure where to get them now.
However, the HIP txt file I used (the raw one that I got from NASA) is still
withn my old starfield contest app download..

ftp://sunsite.dk/projects/crystal/contest/pitest.tar.gz

enjoy!

> I was also thinking of using an actual database backend like db for
> accessing the data, since the HYP is a simple comma-separated value
> file. (CSV) Would it make sense to do this? (I'm not entirely sure
> what effects using a database backend would have within CS)

While that would probably be best if you intended to be able to parse
extraneous data about single stars and such, but for fastest loading you'd
be best in saving and loading in binary format, as in the first 4 bytes of
the file being the count of stars, and then it's just N number of star
structures (I'd only put in data that is needed for rendering).  This way
you aren't parsing data, you're just loading pre-parsed data and rendering
with them.

-jtarbox



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