On 2/5/06, Amir Taaki <[EMAIL PROTECTED]> wrote: > should be something like > > csRef<iMeshObject> mesh_object = pcmesh->GetMesh ()->GetMeshObject (); > csRef<iMeshObjectFactory> mesh_factory = mesh_object->GetFactory (); > csRef<iThingFactoryState> mesh_state = > scfQueryInterface<iThingFactoryState> (mesh_factory);
Thanks. I will fix that. > regarding the hovertest demo I said I would do, I have decided to put the > behaviours with the actual code (apps/hovertest as opposed to inside > behaviour/test), to provide people with an example of how to code their own > behaviours as well. That's a good idea. > I need a pcmesh object for the floor, and at the moment am doing the above to > provide me with a floor... is there a more cel-ish way? (using the already > defined floor <meshobj name="walls">) Not really. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid3432&bid#0486&dat1642 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
