On 2/5/06, Amir Taaki <[EMAIL PROTECTED]> wrote:

> should be something like
>
>   csRef<iMeshObject> mesh_object = pcmesh->GetMesh ()->GetMeshObject ();
>   csRef<iMeshObjectFactory> mesh_factory = mesh_object->GetFactory ();
>   csRef<iThingFactoryState> mesh_state =
>       scfQueryInterface<iThingFactoryState> (mesh_factory);

Thanks. I will fix that.

> regarding the hovertest demo I said I would do, I have decided to put the
> behaviours with the actual code (apps/hovertest as opposed to inside
> behaviour/test), to provide people with an example of how to code their own
> behaviours as well.

That's a good idea.

> I need a pcmesh object for the floor, and at the moment am doing the above to
> provide me with a floor... is there a more cel-ish way? (using the already
> defined floor <meshobj name="walls">)

Not really.

Greetings,
--
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
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