I have also had my suspicions about this for quite some time now as well.
----------------------
Hi,
I'm trying to use Hit Beam for terrain mesh with this code:
csHitBeamResult rc = ground_mesh->HitBeam (csVector3 (x, 200, z),
csVector3 (x, -200, z));
the problem is I get very inaccurate results (sometimes even +
3.0); it is a bit strange b/c in
void csMeshGenerator::GeneratePositions (int cidx, csMGCell& cell,
csMGPositionBlock* block)
it works right; I was looking at the relevant code in brute.cpp,
but without any idea...
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