I have also had my suspicions about this for quite some time now as well.

----------------------

Hi,

  I'm trying to use Hit Beam for terrain mesh with this code:

  csHitBeamResult rc = ground_mesh->HitBeam (csVector3 (x, 200, z),
    csVector3 (x, -200, z));

    the problem is I get very inaccurate results (sometimes even +
    3.0); it is a bit strange b/c in

    void csMeshGenerator::GeneratePositions (int cidx, csMGCell& cell,
                                         csMGPositionBlock* block)

   it works right; I was looking at the relevant code in brute.cpp,
   but without any idea...


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