hi,

   I'm writing b/c I wanted to add special iTerraFormer collider to cs.
   The problem is that now special interface for it is located in
   csOPCODECollideSystem::CreateCollider (iTerraFormer* mesh)

   I think that it will be more wise to put this somehow to
   collider.cpp and use cs opcode plugin as ODE does (only for trimesh
   collider), adding special code for other primitives (like obb,
   sphere etc.) cd. I would also remove the use of polygons in places
   where more primitive shapes could be used (like csColliderActor,
   instead of box shaped polygons I would use obb, wouldn't it be
   faster?). The problem is that this resolution will just copy current ODE
   plugin functionality (but could be simpler/faster)...

   Second resolution will be to keep things as they are now and either
   build opcode mesh data for iTerraFormer or write special query for
   height data <-> trimesh.

   What would be best?

-- 
greetings,
 Piotr Obrzut                           mailto:[EMAIL PROTECTED]



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