We are busy creating a mascot for Crystal Space. You can view a
rendered shot of the model here:
http://argh4.mine.nu/erroroman/models/kwartz.jpg

The idea is that we will use this model in a new demo included with
Crystal Space. But we need some help. We have a high-polygon model
already but now we need a low poly version. If you are an artist and
would like to help us out with this then please read more for the
details.

You can download the model from here. It is in OBJ format:
http://argh4.mine.nu/erroroman/models/kwartz.zip

What we need

    * Low poly version ot the model body + eyes and shorts (OBJ format
~1000 - 1500 polygons). The modeler 3D program is not important - it
is only needed to export to proper low polygon OBJ.
    * Normal map texture taken from high poly model - the best choise
here is NVIDIA Melody program (it's free for downloading). Melody can
generate normal map and UV's for low poly automagicaly :) and artists
can test if their low poly model is correct. We need normal map
texture only for the body model, the rest will not use normal map ...
maybe we can remove shorts model or make them part of the body model.
I'm not sure , but animating the shorts independent from body will be
hard work. Generally we need normal map and low poly version of the
body model.


This is it for now. We'll take care about rig and animations after we
have the proper low poly model.

Greetings,

--
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649


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