I have what appears to be a lightmap problem. I'm loading an entity with a pcmesh that is some kind of boxes. There is a blender screenshot attached to understand.
I UV mapped the whole mesh and checked the normals that should be right (they are displayed in the screenshot). I built this mesh using boolean operations (difference between cubes in this case) Now when after exporting this with blender2crystal and loading the mesh in CS I get only 2 faces that are textured on the outside "box" and none in the interior of the rooms inside the big box. I have some interesting messages when CS loads the model : crystalspace.mesh.object.thing: Oversize lightmap (161x361 > 256x256) for polygon 'thingMesh.002/4' Oversize lightmap (161x361 > 256x256) for polygon 'thingMesh.002/5' Oversize lightmap (361x126 > 256x256) for polygon 'thingMesh.002/6' Oversize lightmap (361x126 > 256x256) for polygon 'thingMesh.002/8' Oversize lightmap (361x27 > 256x256) for polygon 'thingMesh.002/39' You'll also find the blender2crystal thingmesh attached. Any hint would be greatly appreciated. Thanks
<<attachment: box.jpg>>
thingMesh.002
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