Using SetRenderTarget() you can do that easily. Check out
SetRenderTarget() usage in the CS procedural textures (using 'grep' or
find you can find those easily). Also 'simplept' tutorial may be of
use.

Greetings,

On 3/27/06, Stephane Vaxelaire <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Is there a way to create viewports of some cameras placed in the "world" and
> have what the camera would view rendered on a texture for instance ?
>
> An example would be a camera system in a building have the camera views 
> rendered
> on console screens in a security room or something like that.
>
> Thanks
>
>
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