On windows I use winlibs. On linux I don't know but I guess around a
month old or so. Perhaps try to pick the date of the winlibs.

Greetings,

On 6/14/06, Amir Taaki <[EMAIL PROTECTED]> wrote:
> Ok, so what date cal3d are you using?
>
> Amir Taaki
>
> On Wednesday 14 June 2006 05:20, Jorrit Tyberghein wrote:
> > And do you have sprcal3d.so in your CS folder? I think your cal3d
> > might be too recent.
> >
> > Greetings,
> >
> > On 6/13/06, Amir Taaki <[EMAIL PROTECTED]> wrote:
> > > Hi,
> > >
> > > I've been getting a cal3d related error lately with crystalcore when I
> > > try to load the world:
> > >
> > > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore
> > > $ ./crystalcore DEBUG: Software Renderer Initializing..
> > > Start loading!
> > > Stop loading!
> > > ################ Activating Game Screen #################
> > > Using quality 'moderate'
> > > Start loading!
> > > Stop loading!
> > >
> > > crystalspace.pluginmgr.loadplugin:
> > >   could not load plugin 'crystalspace.mesh.object.sprite.cal3d'
> > > crystalspace.spritecal3dfactoryloader.setup.objecttype:  Could not load
> > > the sprite.cal3d mesh object plugin!
> > > crystalspace.spritecal3dfactoryloader.setup.objecttype:  [node:
> > > meshfact(name=male_player),params]
> > > cel.pfmesh.loadmeshfactory:  Error loading mesh object factory or
> > > library 'male_player.cal3d'!
> > > crystalcore:  Error loading model! You can download the models from:
> > > crystalcore:  http://www.crystalspace3d.org/support/crystalcore/
> > > crystalcore:  See instructions in README.TXT.
> > > crystalcore:  Could not create our hero!
> > > cel.persistence:  No Mesh found on entity!
> > > Segmentation fault
> > > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore $
> > > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystalcore $ cd
> > > $CRYSTAL [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystal $ ls
> > > *cal3d* sprcal3dldr.so  sprcal3dldr.so.dbg
> > > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cs/crystal $ echo
> > > $LD_LIBRARY_PATH
> > > /home/genjix/media/programming/c++/game/cs/ode/ode_lib/lib/:/home/genjix/
> > >media/programming/c++/game/cs/cal3d/cal3d_lib/lib/ [EMAIL PROTECTED]
> > > ~/media/programming/c++/game/cs/cs/crystal $
> > > cd /home/genjix/media/programming/c++/game/cs/cal3d/cal3d_lib/
> > > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls
> > > bin  include  lib  man
> > > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls
> > > include/ cal3d
> > > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls
> > > include/cal3d/
> > > animation.h         coremesh.h            matrix.h            resource.h
> > > animation_action.h  coremodel.h           mesh.h              saver.h
> > > animation_cycle.h   coremorphanimation.h  mixer.h             skeleton.h
> > > animcallback.h      coreskeleton.h        model.h
> > > springsystem.h bone.h              coresubmesh.h
> > > morphtargetmixer.h  streamsource.h buffersource.h
> > > coresubmorphtarget.h  physique.h          submesh.h cal3d.h
> > > datasource.h          platform.h          tinyxml.h cal3d_wrapper.h
> > > error.h               quaternion.h        transform.h coreanimation.h
> > > global.h              refcounted.h        vector.h corebone.h
> > > hardwaremodel.h       refptr.h
> > > corematerial.h      loader.h              renderer.h
> > > [EMAIL PROTECTED] ~/media/programming/c++/game/cs/cal3d/cal3d_lib $ ls
> > > lib/ libcal3d.la  libcal3d.so  libcal3d.so.12  libcal3d.so.12.0.0
> > > pkgconfig [EMAIL PROTECTED]
> > > ~/media/programming/c++/game/cs/cal3d/cal3d_lib $
> > >
> > > I configure CS with the top level cal3d_lib directory, so I don't know
> > > what else could be wrong... Thanks
> > >
> > > Amir Taaki
> > >
> > >
> > > _______________________________________________
> > > Crystal-main mailing list
> > > [email protected]
> > > https://lists.sourceforge.net/lists/listinfo/crystal-main
> > > Unsubscribe:
> > > mailto:[EMAIL PROTECTED]
>
>
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