Hi all,

As some of you know I've been working for a while on an upgrade to the  
particle rendering in CS to allow us to unify all the different  
particle plugins such as "particles", "emit", "snow", "fire" etc.

Now the particle rendering and movement code is pretty much finished  
I'm looking into how to do the transition as painlessly as possible,  
writing converter tools etc, and for the simpler/more specialized  
plugins this is not that much of a problem, f.ex. mapping a "fire"  
particle system into the new particles is not that hard. However there  
is a small problem with the "particles" plugin. Both the old particles  
and the new one are pretty general, but they have a bit different  
structure and philosophy in a few areas which makes a direct mapping  
(and thus an automatic conversion) a bit messy.

Therefor I would now like to hear from people accualy using  
"particles" (if there at all are any?) and see what parts they use,  
what kind of conversion etc they would like.

-Marten


_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[EMAIL PROTECTED]

Reply via email to