Hi all, As some of you know I've been working for a while on an upgrade to the particle rendering in CS to allow us to unify all the different particle plugins such as "particles", "emit", "snow", "fire" etc.
Now the particle rendering and movement code is pretty much finished I'm looking into how to do the transition as painlessly as possible, writing converter tools etc, and for the simpler/more specialized plugins this is not that much of a problem, f.ex. mapping a "fire" particle system into the new particles is not that hard. However there is a small problem with the "particles" plugin. Both the old particles and the new one are pretty general, but they have a bit different structure and philosophy in a few areas which makes a direct mapping (and thus an automatic conversion) a bit messy. Therefor I would now like to hear from people accualy using "particles" (if there at all are any?) and see what parts they use, what kind of conversion etc they would like. -Marten _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
