Cal3d meshes don't support this right now. Best is to use a box for a collision model instead of the cal3d model (note that CS CD system doesn't support animation for colliders anyway).
Greetings, On 6/21/06, Inko IA <[EMAIL PROTECTED]> wrote: > Hi! > > I post this question also in the forum. > My problem is that I'm trying to create the colliders in my animated > CAL3D models using the pcSolid property, but it's not working. The > program is not giving any error but the meshes remain no-solid. The > code should be okay, because changing the CAL3D model for another one, > as thing or genmesh, they get the solid property correctly. > Why can happen this? > > thanks. > > > -Inko- > > All the advantages of Linux Managed Hosting--Without the Cost and Risk! > Fully trained technicians. The highest number of Red Hat certifications in > the hosting industry. Fanatical Support. Click to learn more > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=107521&bid=248729&dat=121642 > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 All the advantages of Linux Managed Hosting--Without the Cost and Risk! Fully trained technicians. The highest number of Red Hat certifications in the hosting industry. Fanatical Support. Click to learn more http://sel.as-us.falkag.net/sel?cmd=lnk&kid=107521&bid=248729&dat=121642 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
