hi,

  I'm trying to have nice looking terrain, I have 2 big dynamic
  lights (the sun and moon), that should affect everything on the map.
  Every object (beside terrain) is setup properly for shadowed render
  loop (so I would like to keep using it if possible).

  For terrain I would like to see:
  1. characters, objects shadows (from what I remember Erroroman was
  showing some cool shadows)
  2. underwater caustic shader working (I have the shader ready,
  though for now only in cg)
  3. splatting

  Q: what is the best way for combining all this effects? merging it
  all to one shader, or try to use render loop somehow? (though I
  don't know how to get it done with shadowed render loop)


  btw I tried shaders from 'terrain' but the effect looks strange:
  http://www.ragecomm.com/obi/terrain-shadows.JPG (I mean char shadow,
  the rest wasn't set properly yet, including this char colliders :))

-- 
greetings,
 Piotr Obrzut                           mailto:[EMAIL PROTECTED]



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