On 7/21/06, Manuel Padrón Martínez <[EMAIL PROTECTED]> wrote: > Hi: > > I think that the weakest part is the shader part. Maybe more info about it > would be great. > > If you gonna to improve the documentation, I realized that in the simple > tutorials, even when you recommend to use csRef, there still a lot of > normal pointers.
Well there is nothing wrong with normal pointers. In fact you should be careful not to overuse csRef. Knowing when and when not to csRef is an art (which is by the way documented). Greetings, > If I have more ideas i'll send it later :) > > > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys -- and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Crystal-main mailing list > Crystal-main@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]