And exactly what are the symptoms of the problem? What is not working exactly?

Greetings,

On 9/14/06, Piotr Obrzut <[EMAIL PROTECTED]> wrote:
> Hi Jorrit,
>
> Thursday, September 14, 2006, 8:49:57 PM, you wrote:
>
> > What about AddLeavesMesh? Is that handling the clip flags correctly?
>
> here are the Add* methods, the problem is actually most visible with
> branch mesh. I really have no idea what might be wrong...
>
> void ttoSpeedTreeMeshObject::AddBillboardMesh (int clip_portal, int 
> clip_plane,
>                                                int clip_z_plane,iRenderView* 
> rview,
>                                                const csReversibleTransform 
> &o2wt,
>                                                const csVector3& wo, size_t i)
> {
>   bool rmCreated;
>   csRenderMesh*& meshPtr = rmHolder.GetUnusedMesh (rmCreated,
>     rview->GetCurrentFrameNumber ());
>
>   meshPtr->mixmode = CS_FX_MESH;
>   meshPtr->z_buf_mode = CS_ZBUF_USE;
>   meshPtr->clip_portal = clip_portal;
>   meshPtr->clip_plane = clip_plane;
>   meshPtr->clip_z_plane = clip_z_plane;
>   meshPtr->do_mirror = !rview->GetCamera ()->IsMirrored ();
>   meshPtr->meshtype = CS_MESHTYPE_QUADS;
>   meshPtr->indexstart = 0;
>   meshPtr->indexend = 4;
>   meshPtr->material = factory->billboard_mat;
>   meshPtr->worldspace_origin = wo;
>   if (rmCreated)
>   {
>     meshPtr->variablecontext = variableContext;
>   }
>   meshPtr->buffers = factory->billboard_buffer_holder;
>   meshPtr->geometryInstance = (void*)factory;
>   csReversibleTransform trans = o2wt;
>
>   meshPtr->object2world = o2wt;
>
>   rmeshes[i] = meshPtr;
> }
>
> void ttoSpeedTreeMeshObject::AddBranchMesh (int clip_portal, int clip_plane, 
> int clip_z_plane,
>                                             iRenderView* rview,
>                                             const csReversibleTransform &o2wt,
>                                             const csVector3& wo, size_t i)
> {
>   bool rmCreated;
>   csRenderMesh*& meshPtr = rmHolder.GetUnusedMesh (rmCreated,
>     rview->GetCurrentFrameNumber ());
>
>   meshPtr->mixmode = CS_FX_MESH;
>   meshPtr->z_buf_mode = CS_ZBUF_USE;
>   meshPtr->clip_portal = clip_portal;
>   meshPtr->clip_plane = clip_plane;
>   meshPtr->clip_z_plane = clip_z_plane;
>   meshPtr->do_mirror = rview->GetCamera ()->IsMirrored ();
>   meshPtr->meshtype = CS_MESHTYPE_TRIANGLESTRIP;
>   meshPtr->indexstart = 0;
>   meshPtr->indexend = branches_indices_cnt;
>   meshPtr->material = factory->branch_mat;
>   meshPtr->worldspace_origin = wo;
>   if (rmCreated)
>   {
>     meshPtr->variablecontext = variableContext;
>   }
>   meshPtr->buffers = branch_buffer_holder;
>   meshPtr->geometryInstance = (void*)factory;
>   meshPtr->object2world = o2wt;
>
>   rmeshes[i] = meshPtr;
> }
>
> void ttoSpeedTreeMeshObject::AddFrondsMesh (int clip_portal, int clip_plane, 
> int clip_z_plane,
>                                             iRenderView* rview,
>                                             const csReversibleTransform &o2wt,
>                                             const csVector3& wo, size_t i)
> {
>   bool rmCreated;
>   csRenderMesh*& meshPtr = rmHolder.GetUnusedMesh (rmCreated,
>     rview->GetCurrentFrameNumber ());
>
>   meshPtr->mixmode = CS_FX_MESH;
>   meshPtr->z_buf_mode = CS_ZBUF_USE;
>   meshPtr->clip_portal = clip_portal;
>   meshPtr->clip_plane = clip_plane;
>   meshPtr->clip_z_plane = clip_z_plane;
>   meshPtr->do_mirror = rview->GetCamera ()->IsMirrored ();
>   meshPtr->meshtype = CS_MESHTYPE_TRIANGLESTRIP;
>   meshPtr->indexstart = 0;
>   meshPtr->indexend = fronds_indices_cnt;
>   meshPtr->material = factory->fronds_mat;
>   meshPtr->worldspace_origin = wo;
>   if (rmCreated)
>   {
>     meshPtr->variablecontext = variableContext;
>   }
>   meshPtr->buffers = fronds_buffer_holder;
>   meshPtr->geometryInstance = (void*)factory;
>   meshPtr->object2world = o2wt;
>
>   rmeshes[i] = meshPtr;
> }
>
> void ttoSpeedTreeMeshObject::AddLeavesMesh (int clip_portal, int clip_plane, 
> int clip_z_plane,
>                                             iRenderView* rview,
>                                             const csReversibleTransform &o2wt,
>                                             const csVector3& wo, size_t i)
> {
>   bool rmCreated;
>   csRenderMesh*& meshPtr = rmHolder.GetUnusedMesh (rmCreated,
>     rview->GetCurrentFrameNumber ());
>
>   meshPtr->mixmode = CS_FX_MESH;
>   meshPtr->z_buf_mode = CS_ZBUF_USE;
>   meshPtr->clip_portal = clip_portal;
>   meshPtr->clip_plane = clip_plane;
>   meshPtr->clip_z_plane = clip_z_plane;
>   meshPtr->indexstart = 0;
>   meshPtr->indexend = leaves_indices_cnt;
>   meshPtr->do_mirror = !rview->GetCamera ()->IsMirrored ();
>   meshPtr->meshtype = CS_MESHTYPE_QUADS;
>   meshPtr->material = factory->leaves_mat;
>   meshPtr->worldspace_origin = wo;
>   if (rmCreated)
>   {
>     meshPtr->variablecontext = variableContext;
>   }
>   meshPtr->buffers = leaves_buffer_holder;
>   meshPtr->geometryInstance = (void*)factory;
>   meshPtr->object2world = o2wt;
>
>
>   rmeshes[i] = meshPtr;
> }
>
> --
> greetings,
>  Piotr Obrzut                           mailto:[EMAIL PROTECTED]
>
>
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