> > tex->Register (txtmgr);
> > printf ("Register in txtmgr\n");
> > iTextureHandle *texh = tex->GetTextureHandle ();
> > if (!texh)
> > printf ("iTextureHandle is not here!!!\n");
> > texh->SetTextureClass("nocompress");
>
> The texture class should be set before registering with the texture
> manager to have an effect.Correction: the texture class should be set before the texture handle is precached to have an effect; this can also happen after the texture was registered. However, iTextureWrapper has a SetTextureClass() method, too. The texture class set here will be forwarded to the handle upon registration. Generally, setting the class on the wrapper ensures that the texture class is correctly applied under all circumstances. -f.r.
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