That looks like a bug in the exporter. It should export the UV layout exactly as you did it in 3dsmax. I'll forward this mail to Luca who made the 3dsmax exporter.
Greetings, On 1/24/07, Tahir Javed <[EMAIL PROTECTED]> wrote: > If there's a seperate art-related mailing-list, I dont know about it so just > let me know. :) (I checked the forums but did'nt find any help on this > issue.) > > OK, how does one achieve applying different textures to parts of same object > *and tile each texture seperately* ? > > I'm using 3dsMAX 8 with planeshift MAX exporter. > I have 6 textures, each applied to a different face ID of the object. But > since I need to tile each texture in different way, only way is to add 6 UV > maps, each at a different channel having different UV tiling. > The scene looks perfect in 3dsMAX. > > But when I export the world file and load it in walktest, it tiles all > textures as per settings of the first UV map only (which is at channel ID 1 > )and ignores all other UV maps at channel IDs 2-6. > > Don't know whether its the limitation of the exporter, or am I doing > something wrong. In any case, can anyone suggest how to achieve this? OR > just point me to some sample of XML world file where one or more textures > are applied to same object 'and tiled differently'. > > Or is there a better and more efficent way of doing this? i.e. having > multiple textures applied to parts of a single object and each tiled > differently. Or would it be more efficient to break the object into multiple > objects? (though I dont really wanan do that) > > Many thanks in advance, > T. Javed. > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
