hi, I want to implement this technique: http://download.developer.nvidia.com/developer/SDK/Individual_Samples/DEMOS/OpenGL/src/dynamic_amb_occ/docs/214_gems2_ch14.pdf for cs app.
In short it calculates occlusion data for each vertex of the scene using GPU. This data can be written to: 1. buffer 2. texure ad1) rendering to buffer isn't supported in cs yet, so I would need to implement it. The best benefit of this way is easiness in binding this data to vertices later (I can just copy it to texcoords). ad2) rendering to texture is supported, though it is harder to bind this data with vertices. I would probably need to pass suitable texture coords of given "occlusion texture". Which way would be best? (1, or 2) -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier. Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
