Hi, I am experiencing choppy music playback in crystalspace.

When investigating on this issue, I found out that the stable release of 
Planeshift also has this problem.
On the Planeshift forums, users are told to compile from source to fix 
this problem, which is related to the CS windows sound renderer.

Is this issue fixed in current crystalspace trunk?
If so, I would try to adopt this fix to stable CS for our purposes. Or 
is there allready a patch released I couldn't find?

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