Hi res, Friday, February 16, 2007, 2:24:51 PM, you wrote:
> On 16.02.2007 11:07, Piotr Obrzut wrote: >> hi, >> >> how can I get texture data (i.e pixels) when there is no 'image' >> connected? >> >> I want to read texture data after r2t operation. > Currently the only way to obtain pixel data is ScreenShot()... > (Generally, pulling pixel data from the graphics hardware is > expensive... ask yourself "do I really need it?") > -f.r. It was taken into account, I did it different way increasing a bit memory usage (I read texture in shader using coords stored in additional render buffer). -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
