Hi res,

Friday, February 16, 2007, 2:24:51 PM, you wrote:

> On 16.02.2007 11:07, Piotr Obrzut wrote:
>> hi,
>> 
>>  how can I get texture data (i.e pixels) when there is no 'image'
>>  connected?
>> 
>>  I want to read texture data after r2t operation.

> Currently the only way to obtain pixel data is ScreenShot()...

> (Generally, pulling pixel data from the graphics hardware is
> expensive... ask yourself "do I really need it?")

> -f.r.


It was taken into account, I did it different way increasing a bit
memory usage (I read texture in shader using coords stored in
additional render buffer).

-- 
greetings,
 Piotr Obrzut                           mailto:[EMAIL PROTECTED]


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