Hello,

https://b2cs.delcorp.org/svn/csexternal/trunk

This is an experimental repository with plugins from Hristo, me and Pablo.

blenderproc/
  Can interpret blender texture plugins as procedural textures. You can find 
plenty at http://www-users.cs.umn.edu/~mein/blender/plugins/texture.html

ffmpegimg/
  Loads ffmpeg images.

ffmpegtex/
  Another procedural texture, this time for displaying ffmpeg animations and 
uses Qt image library for reading them.

odephysics/
  Alternate physics plugin that tries to address several arguable design 
decisions in default cs physics.

osc/
  OpenSoundControl is a sound protocol for sending commands over the network. 
Here its been adapted into several cs plugins that are dynamically loaded to 
edit scenes depending on commands sent. Also there is CEL bindings too so you 
can recieve the OSC messages to an objects behaviour in CEL and do some 
changes.
As it stands you can send keyboard events, edit meshes, move lights, ... Take 
a look at pdpatches/ with puredata for some idea of the graphical editing.

http://img529.imageshack.us/img529/557/snapshot7ih0.png

pycsexternal/
  Some python bindings as needed by pycsel level editor.

verse/
  Unstable verse plugin which allows realtime editing of mesh objects and 
textures. Paint textures in gimp, edit geometry in blender and see the 
changes updated realtime in Crystal Space without saving. It is loaded as a 
plugin so theoretically is possible to load it into any cs app although its 
untested on anything except walktest. Like OSC is also a network protocol.

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