hi Hristo,
> If you read the xml carefully (by using xml editor) you'll see that
> objdefault_2 is a child mesh of objedefault.
To take skeleton from genmesh I do following steps:
if (genmesh_state)
{
csRef<iGenMeshSkeletonControlState> animcontrol (
scfQueryInterface<iGenMeshSkeletonControlState> (
genmesh_state->GetAnimationControl ()));
if (animcontrol)
{
skeleton = animcontrol->GetSkeleton ();
}else
{
Report (object_reg, "Attached genmesh have no animation control");
}
}
"skeleton" is a csWeakRef (and this assignment gives crash for
"objdefault_2" which is a bug probably).
> I have a working code that fixes that too, but i think the logic should be
> integrated in b2cs exporter (to avoid runtime rebuilding/splitting of
> the mesh).
I agree, I just hope you will export kwartz again, for now I will work
with one handed kwartz :) (objdefault_2 makes my objects tree look odd
:) )
--
greetings,
Piotr Obrzut
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