http://fadedearth.infinityanalog.com/project_tools/bookblender2Cal3D.txt
This script is basically customised for me (and my modified version of sprcal3d which has LOD and so on ). You don't have to know detailed python but you will have to understand some settings by looking at the script. Last version it's tested with is 2.43 If you have problems with the bones you may try clearing the rotation of mesh and armature seperatly. ----- Original Message ----- From: "Aurélien PROVIN" <[EMAIL PROTECTED]> To: "CS developers and users list" <[email protected]> Sent: Thursday, June 14, 2007 6:29 AM Subject: Re: [CsMain] export cal3d from blender I am interested in your exporter. I have a good understanding in blender (user only not programming) but I don't know neither python language nor blender API. I join my first test of exporting to cal3d at : http://aprovin.linux62.org/others/forums/cal3d_test.tar.bz2 Le mardi 12 juin 2007 à 09:35 -0700, infinity a écrit : > I have a version of the "old" exporter that I have working, in a working > game, but to get it there I had to understand blender, and the script in > detail. Basicaly all fatures are working including LOD. So if you want to > use it it may take experimentation and learning some in depth things. > ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
