Hi everyone:

Is there a reason why csTriangulate2 is named as it is?  At first, I 
thought it was because it was a 2D triangulation routine, but it doesn't 
appear this is the case - the csContour typedef is a series of vertices, 
and they are given as csVector3's, which I take to mean they are 3-D.  
However, the Area() function does seem to only calculate the 2D 
cross-product.

At any rate, I was thinking that since I need to extend this class, I 
was wondering if there is a reason it's not implemented using SCF - that 
is, has an iTriangulate interface, with multiple possible 
implementations.  Would anyone be opposed to me changing this slightly?

~Scott



-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[EMAIL PROTECTED]

Reply via email to