Hi everyone: Is there a reason why csTriangulate2 is named as it is? At first, I thought it was because it was a 2D triangulation routine, but it doesn't appear this is the case - the csContour typedef is a series of vertices, and they are given as csVector3's, which I take to mean they are 3-D. However, the Area() function does seem to only calculate the 2D cross-product.
At any rate, I was thinking that since I need to extend this class, I was wondering if there is a reason it's not implemented using SCF - that is, has an iTriangulate interface, with multiple possible implementations. Would anyone be opposed to me changing this slightly? ~Scott ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
