The conference was a big success. I will report a bit more about it
later. In this mail I want to concentrate a bit on Apricot. Ton
Roosendaal (project manager of Blender) visited the conference. His
main goal was to get an idea on what Crystal Space can already do and
also to get a feeling on the Crystal Space community. When Ton left
the conference on sunday he told me that he has gained a lot of
confidence in us and that his impression was very good. We also talked
a lot about how to actually organize Apricot. You'll get to see a lot
more about this project in the near future. The Apricot project will
most likely start around the first of january. But before that there
is already a lot that we can do (and must do) so that at the time the
project starts the people involved can concentrate on making the game
and we don't have to extend CS and CEL too much then. Note that we
will really aim very high with this project. The goal is to make a
game that can compete with commercial quality games.

Here is a initial list of things we will have to work on for Apricot
(and CS + CEL in general):

1. A very important thing will be the new render manager. This is
absolutely necessary to do modern effects like HDR, Bloom, post
processing effects, better dynamic hardware shadows, water reflection
effects, ... These really are essential for games like Apricot. Marten
will do the initial work on this and after a few weeks or a month at
most other people should be capable of joining the work in this area.

2. Equally important will be a much improved character animation
system. Since the game setting will be cartoon based character
animation is absolutely essential. When people will look at Apricot
later the character animation will have to be something that is
flawless and people will think it compares to bigger commercial games.
We still need a developer to work on this area with us. Initially I
will contact a few people (mostly among the Blender devs) to get a
feeling about what exactly we need. Also in Blender they will work on
an improved character animation system. With Elephants Dream the
character animation was often criticized as not being absolutely
perfect. They want to improve that in their next Open Movie project.

3. This is not certain yet (depends on how the game will be made) but
most likely we will need some kind of imposters and/or LOD. It is
possible we'll have to render forest as well so LOD or imposters will
be important. We have to see exactly how and what has to be done here
but trying to integrate OpenTree better (Fossi has already done some
effort on this in his imposters branch last year).

4. We don't know yet if we will need things like lipsync and facial
animation. This is a complicated area and maybe the game will not
require it. Just adding this to the list so that we keep this in mind
in case it really is needed.

5. We are considering improving bullet plugin. The Bullet physics
library is a big thing in the blender world and many people consider
it to be better then the ODE physics library. We already have a Bullet
plugin in CS but it is probably not completely full-featured yet.

6. In CEL we'll have to do more work on game logic stuff. Things like
support for the new character animation system and support for
whatever game logic we will need in Apricot.

7. Probably I forgot a few things but the list above can already keep
us occupied for a while :-)

Greetings,

-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649

-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[EMAIL PROTECTED]

Reply via email to