Sorry if I caused problem. The reason I (earlier) did local mods without commiting to svn was that the server-side stuff was checked out of a local repository (rsynced from CS main repo) and I was too lazy to switch it around, move changes over etc...
Unfortunately I don't know what have local changes and what does not. -Marten Quoting Eric Sunshine <[EMAIL PROTECTED]>: > I suppose that Marten may have instead modified the local checkout of > 'svnwrapper' when he resolved the following error recently: > > ==> /home/crystal/CS/bin/svnwrapper co -q > https://svn.crystalspace3d.org/svnroot/crystal/CS/trunk > basename: invalid option -- q > Try `basename --help' for more information. > > If so, that 'svnwrapper' change probably should be committed to SVN. > > -- ES > > ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
