On 23.10.2007 06:00, Philipp Wojke wrote:
> Some other strange behavior I encountered: inserting an unnecessary 
> SetVertexCount/SetTriangleCount (with unchanged counts) before 
> manipulating the vertices and triangles considerably speeds up the 
> drawing process.

This actually marks some data as "dirty". Makes one wonder what the
point of pre-allocating a large number of vertices then is, since it
seems that you can just as well stick to changing the counts to the
needed number.

Anyhow, last time I asked wrt the color corruption: "what if you also
manually set the vertex color for each vertex?" Either you didn't try or
didn't tell anyone the results.

-f.r.

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