Hi all,

I have been trying to get a small space warping portal app going with CS
+ CEL by modifying the CEL tutorial. Anyhow basically i allow the user
to fire one of two portals to be positioned at the location where they
fire them.

Anyhow, it kinda works now. When i fire 2 portals i can walk into one
portal and come out the other. I have some issues with the rendering and
orientation, but i will continue to look into that further later.

One problem I see is that sometimes, when i fire two portals there is
recursion. I expect this and have set the portals to have a
SetMaximumSectorVisit(2). However when i walk through the portals
sometimes i get a segfault. This is caused by a recursive call to:
csSector::FollowSegment() which i assumeis being called by the
iPcLinearMovement property class to find out information about where to
move to.

Is csSector::FollowSegment() supposed to obey the max sector visit as
well as whatever other functions use it during rendering?

Thanks,
Brendon.


-------------------------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems?  Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now >> http://get.splunk.com/
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[EMAIL PROTECTED]

Reply via email to