Hi all, I have been trying to get a small space warping portal app going with CS + CEL by modifying the CEL tutorial. Anyhow basically i allow the user to fire one of two portals to be positioned at the location where they fire them.
Anyhow, it kinda works now. When i fire 2 portals i can walk into one portal and come out the other. I have some issues with the rendering and orientation, but i will continue to look into that further later. One problem I see is that sometimes, when i fire two portals there is recursion. I expect this and have set the portals to have a SetMaximumSectorVisit(2). However when i walk through the portals sometimes i get a segfault. This is caused by a recursive call to: csSector::FollowSegment() which i assumeis being called by the iPcLinearMovement property class to find out information about where to move to. Is csSector::FollowSegment() supposed to obey the max sector visit as well as whatever other functions use it during rendering? Thanks, Brendon. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
