> Hi,
>
[...]
> Now I need to find a way to play different music for each sector. Ideally
> the music file played should not be hard-coded but loaded from the XML world
> file.
>
> Could anyone provide some hints or point me to some sample code or examples
> on this?

I guess one way to do it would be to implement an iSectorMeshCallback,
which would be fired when your player's mesh enters or leave a sector.
See http://crystalspace3d.org/docs/online/api-1.2/structiSectorMeshCallback.php
You may find example of iSectorMeshCallback in CS code itself.
It may also be possible to set that through iMovableListener...

> Another thing I am unable to find is how to attach a character model to the
> camera? I can find the sample code for a CEL application but is there any
> sample available on how to do this for a CS application?

I think you can't really "attach" a camera to a mesh like it's done in CEL.
It would be up to your app's code to move the camera to track the player's mesh.
Perhaps just parenting is possible, but would probably be too simple
(ie. wouldn't manage moving camera correctly when near walls, ...).
Consider using CEL I you want to save yourself some time ;-)

> Many thanks in advance.
>
> /regards
> T. Javed

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