Don't know about that. But you can use csSimpleRenderMesh instead csSimpleRenderMesh mesh; mesh.object2world.Identity();
csVector3 verts[2]; verts[0].Set (-1, 0, -1); verts[1].Set (1, 0, 1); mesh.vertices = verts; mesh.vertexCount = 2; mesh.meshtype = CS_MESHTYPE_LINES; g3d->DrawSimpleMesh (mesh, 0); For example. On Thursday 12 June 2008 04:57:58 Scott Johnson wrote: > Hi Everyone: > > I'm working with csTriangleMeshes, and I am just trying to find the > correct way to draw a mesh once it's been developed. So, I was just > wondering if there is a simple snippet of code someone might be able to > give me that will draw a csTriangleMesh. > > Thanks, > > ~Scott > > > ------------------------------------------------------------------------- > Check out the new SourceForge.net Marketplace. > It's the best place to buy or sell services for > just about anything Open Source. > http://sourceforge.net/services/buy/index.php > _______________________________________________ > Crystal-main mailing list > Crystal-main@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: > mailto:[EMAIL PROTECTED] ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]