Hi, >> I got lucky and found http://www.yofrankie.org/?p=51 , where it says >> that a new animation system will be needed, and mentions Marten >> Svanfeldt; either I suck at finding ways of contacting people, or he >> tries not to leave a trail on purpose. > > Thats me (also known under the nick "thebolt").. and if you do google > for "marten svanfeldt" you'll find my email.. there is just one of me in > the world so no risk of going wrong.
I guess I'm the one who sucks at finding a way to contact people XD >> The whole point is, will this new system be integrated into Crystal >> Space, or be usable separatedly? if it does becomes better than cal3D >> and has good support in Blender, but it's integrated into Crystal >> Space, I'll probably have to grab the code and create a separate >> library, but I'm hoping I don't have to do that. > > Its integrated in CS and for blender there is no separate exporter. > Rather, the blender2cs exporter can export to animesh/skeleton2 format. I did a checkout to the code, and it's really tightly integrated with CrystalSpace. I'm sure it's great for Crystal Space, but for me it would be almost like rewritting it just to avoid using Crystal Space. I guess it's back to Cal3D for me, at least for this single project >.<' -Coz ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
