Perhaps tell us why you think it is messed up? What is wrong and what
is not working?

Greetings,

On Fri, Aug 22, 2008 at 6:40 AM, Jim Sager <[EMAIL PROTECTED]> wrote:
> This code allows a user to select a meshwrapper that they click on using the
> mouse.  It is very useful code.  The following code is above my head. Peter
> Amstutz wrote it for me back in 2003.
>
> I have since updated to the latest version of CrystalSpace, Hitbeam is
> different, and I do not know how to update my code.
>
> Here is the code:
>
>     csVector3 v;
>     int FrameWidth, FrameHeight;
>   iGraphics2D* g2d = g3d->GetDriver2D ();
>   FrameWidth = g2d->GetWidth ();
>   FrameHeight = g2d->GetHeight ();
>
> //M.x = Mouse's coordinates x , M.y = Mouse's coordinates y
>   csVector2 p (M.x, FrameHeight-M.y);
>
> /*This next line gives the error:  error: no matching function for call to
> 'iCamera::InvPerspective(csVector2&, int, csVector3&)'
> */
>  view->GetCamera ()->InvPerspective (p, 1, v);
>
>   csVector3 vw = view->GetCamera ()->GetTransform ().This2Other (v);
>   iSector* sector = view->GetCamera ()->GetSector ();
>   csVector3 origin = view->GetCamera ()->GetTransform ().GetO2TTranslation
> ();
>   csVector3 isect;
>
> //Now for the old code that no longer works:
> iPolygon3D **sel=NULL;
> iMeshWrapper *temp_wrap= sector->HitBeam (origin, origin + (vw-origin) * 20,
> isect,sel);
>
> ----------------------------------------------------------------------------------------------
> Here is another look at my code. I tried changing stuff by reading the docs
> and help from IRC, but I think I messed up stuff.
>
>
> csVector3 v;
>
>     int FrameWidth, FrameHeight;
>
>   iGraphics2D* g2d = g3d->GetDriver2D ();
>
>   FrameWidth = g2d->GetWidth ();
>
>   FrameHeight = g2d->GetHeight ();
>
>
>
>
>
>
>  csVector2 p (M.x, FrameHeight-M.y);
>
>
> //OLD CODE  view->GetCamera ()->InvPerspective (p, 1, v);
> //NEXT LINE = NEW CODE: Is this the problem?
>   view->GetCamera ()->InvPerspective (p, 1.0);
>
>   csVector3 vw = view->GetCamera ()->GetTransform ().This2Other (v);
>
>   iSector* sector = view->GetCamera ()->GetSector ();
>
>   csVector3 origin = view->GetCamera ()->GetTransform ().GetO2TTranslation
> ();
>
>   csVector3 isect;
>
>
> //OLD CODE iPolygon3D **sel=NULL;
>
> //OLD CODE iMeshWrapper *temp_wrap= sector->HitBeam (origin, origin +
> (vw-origin) * 20, isect,sel);
>
> //NEXT LINE = NEW CODE: Is this the problem?
> iMeshWrapper *temp_wrap=sector->HitBeam(origin,
> origin+(vw-origin)*20,true).mesh;
>
>
>
>
>
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-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
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