I haven't yet jumped in head first into a lot of the code yet, I'm mostly
just looking at the documentation now, and I had a few questions about
portal behavior.

Can portals be activated and inactivated at will?  I've seen mention of this
in http://www.crystalspace3d.org/docs/online/manual/Dynamic-Worlds.html#0 and
it mentions "In future it will be possible to flag portals that are closed"
so I'm curious if that ability is there or not.

Second, can two portals that "view" into each other be different sizes, and
if so, with the view scale?


For instance, let say I have two portals.  One is 3 x 3, and the other is 6
x 6.  When looking through the 3x3 portal into the 6x6 portal's room, will
the room appear half of it's actual size.

Or in practical terms, could I create a room that is filled with regularly
sized chairs, tables, etc, and when viewed from inside the room they are
human size, and viewed from outside the window (a portal), it would seem
miniature?

If this has been covered in the documentation, i apologize, I haven't
finished looking at it all yet.

thanks,

tim
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