I stumbled across this (
http://www.cg.tuwien.ac.at/research/publications/2008/mattausch-2008-CHC/mattausch-2008-CHC-draft.pdf)
today and was wondering if there are any plans to look at alternate
occulsion culling algorithms, or if the current view frustrum and dynavis,
or if not, how separate are they from the rest of the rendering
architecture?
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