So, I use child of csApplicationFramework class. This code working properly:

void cimGame::FinishFrame ()
{
  // We render the console ).
        if ( console->IsVisible() )
        {
                g3d->BeginDraw (CSDRAW_2DGRAPHICS);
      console->conout->Draw2D (0);
      g3d->BeginDraw (CSDRAW_3DGRAPHICS);
      console->conout->Draw3D (0);
                
        }       
        
        g3d->FinishDraw ();
        g3d->Print (0);

}




2009/4/15 Nagy József <[email protected]>

> Oops, I see in the 1.2 doc, that I use a deprecated event system, too.
>
> 2009/4/15 Nagy József <[email protected]>
>
> I think, this is an RTM question:
>>
>> http://www.crystalspace3d.org/docs/online/manual/Frame-phase-events.html#0
>>
>> But I use CS 1.2 for special reasons, so I haven't any practical
>> experience with this new event system.
>>
>> 2009/4/15 Steven Truppe <[email protected]>
>>
>>> The 1.4 branch.
>>>
>>>
>>> Where should i do my 2d/3d drawing ?
>>>
>>>
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by:
>>> High Quality Requirements in a Collaborative Environment.
>>> Download a free trial of Rational Requirements Composer Now!
>>> http://p.sf.net/sfu/www-ibm-com
>>> _______________________________________________
>>> Crystal-main mailing list
>>> [email protected]
>>> https://lists.sourceforge.net/lists/listinfo/crystal-main
>>> Unsubscribe: mailto:[email protected]
>>> ?subject=unsubscribe
>>>
>>
>>
>>
>> --
>> Jocó
>>
>
>
>
> --
> Jocó
>



-- 
Jocó
------------------------------------------------------------------------------
This SF.net email is sponsored by:
High Quality Requirements in a Collaborative Environment.
Download a free trial of Rational Requirements Composer Now!
http://p.sf.net/sfu/www-ibm-com
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: 
mailto:[email protected]?subject=unsubscribe

Reply via email to