Yeah, I was going to tell you that might be it. Materials can do that 
kind of thing too.

Braden Walters wrote:
> Problem solved. I had a suspicion it might have been related to this.
> The mesh in the charchter was named genCube and so was a mesh in the
> map. Changing the character to genFiro fixed it.
>
> On Sat, 2009-04-18 at 00:39 -0400, Braden Walters wrote:
>   
>> I'm having a problem with my game in Crystal Space. I have some code
>> which can be obtained with "bzr branch lp:grandwing". It appears that
>> when I load in maps with dynamics in them, it swaps my player character
>> with part of the map itself. Could anyone help me out?
>>     


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