Yeah, I was going to tell you that might be it. Materials can do that kind of thing too.
Braden Walters wrote: > Problem solved. I had a suspicion it might have been related to this. > The mesh in the charchter was named genCube and so was a mesh in the > map. Changing the character to genFiro fixed it. > > On Sat, 2009-04-18 at 00:39 -0400, Braden Walters wrote: > >> I'm having a problem with my game in Crystal Space. I have some code >> which can be obtained with "bzr branch lp:grandwing". It appears that >> when I load in maps with dynamics in them, it swaps my player character >> with part of the map itself. Could anyone help me out? >> ------------------------------------------------------------------------------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe