Somone else will confirm, but as i remember there s an intel
drivers/card which is simply buggy on both windows and linux and for any
application that does more than draw wireframes.

On Tue, 2009-07-14 at 20:50 +0200, David Kolovratník wrote:
> It is quite possible, that it is a driver problem. However, I use
> an up-to-date Intel driver and I do not experience any corruption
> of rendered 3d scene is Egoboo game (using OpenGL and SDL (Simple
> Direct‐Media Layer) libraries) nor in 3d screensavers
> (xscreensaver-gl). Is it possible, that CS uses some specific
> function of 3d subsystem, that is not implemented correctry in
> the driver or glx library, but Egoboo and screensavers avoids it?
> 
> It would be a garden path for me to bring Windows to my machine.
> It is a laptop, not so old, I bougth it in last summer. The
> framebuffer is identified with lspci as follows:
> 
> > lspci:
> > 00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960
> > Integrated Graphics Controller (rev 03)
> > 
> > lspci -n:
> > 00:02.0 0300: 8086:2a02 (rev 03)
> > 00:02.1 0380: 8086:2a03 (rev 03)
> 
> The machine is stable, it can do long cpu intensive tasks, it
> gets hot, but it does not hang up. So, I guess that also the
> framebuffer is able to do its job. Besides, the corruption
> occurs immediately after entering the walktest and the walktest
> can do a perfect view after any time of walking. Also, the errors
> seem to be pretty deterministic = repeatable.
> 
> It seems to be hard to isolate the problem in this days when the
> Intel driver it developed fast together with libdrm, Linux kernel
> and may be with the X server. I wonder, whether it is possible to
> force software (slow/indirect) rendering to bypass Intel driver.
> Will you give me an advice how to set it up, please?
> 
> David
> 
> 
> On Tue, Jul 14, 2009 at 07:21:13AM -0400, Chris Stratton wrote:
> > That is typically a driver problem or a video card problem.  I've seen CS do
> > that only when I had over heating problems with the video card, driver
> > corruption or a failing video card.  It is not inherent to CS in my
> > experience and is unique to the system you are running it on. An easy way to
> > narrow down the problem is, fire up a Direct X game that is fairly graphics
> > intensive. If it corrupts then the problem is likely hardware. If it doesn't
> > corrupt then fire up something Open GL based and see if it corrupts then. If
> > so then the problem is the OpenGL portion of the driver.
> > 
> > It's not a perfect test method but it should help.
> > 
> > Make sure you are using the latest drivers too.
> > 
> > I see you are running Linux so you may not be able to test direct X unless
> > you are dual boot w/ Windows (Obviously).  Try a different program that does
> > real time rendering and see what it does, I'm willing to be the problem is
> > the video card itself.   What model card are you using?  Is the cooling
> > system on the card functional? Fan still spinning... etc?
>  
> 
> > -----Original Message-----
> > From: David Kolovratník [mailto:[email protected]] 
> > Sent: Tuesday, July 14, 2009 2:15 AM
> > To: [email protected]
> > Subject: [CsMain] occasional rendered view corruption
> > 
> > To whom it may concern,
> > 
> > I write to let you know about rendered view corruption that I can see
> > walking in walktest. It is enough to look around standing at the entry
> > point. I am curious whether the corruption is specific for my hardware or
> > X.org and drives version or whether it is quite common - with the intention
> > to discover how to walk without strange effects.
> > 
> > A screen-shot shows an example of a corrupted view, to save words of
> > description: ftp://lola.crfreenet.org/veronika/crystalspace.png
> > 
> > Also, I have grabbed both standard and error output of walktest.
> > They go with the e-mail.
> > 
> > Summary of relevant components and versions:
> > 
> > lspci:
> > 00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960
> > Integrated Graphics Controller (rev 03)
> > 
> > lspci -n:
> > 00:02.0 0300: 8086:2a02 (rev 03)
> > 00:02.1 0380: 8086:2a03 (rev 03)
> > 
> > X.org:
> > X.Org X Server 1.6.1.901 (1.6.2 RC 1)
> > Release Date: 2009-5-8
> > X Protocol Version 11, Revision 0
> > Build Operating System: Linux 2.6.30-dsa-amd64 x86_64 Debian Current
> > Operating System: Linux cowgirl 2.6.30 #5 SMP PREEMPT Sat Jun 27 09:57:10
> > CEST 2009 x86_64 Build Date: 23 June 2009  06:28:59PM xorg-server
> > 2:1.6.1.901-3 (buildd@) 
> > 
> > Intel driver:
> > (II) Module intel: vendor="X.Org Foundation"
> >         compiled for 1.6.1, module version = 2.7.1
> >         Module class: X.Org Video Driver
> >         ABI class: X.Org Video Driver, version 5.0
> > 
> > veron...@cowgirl:~$ glxinfo | grep rend
> > direct rendering: Yes
> > OpenGL renderer string: Mesa DRI Intel(R) 965GM GEM 20090418 2009Q1
> > 
> > veron...@cowgirl:~$ glxinfo | grep ver
> > server glx vendor string: SGI
> > server glx version string: 1.2
> > server glx extensions:
> > client glx version string: 1.4
> > GLX version: 1.2
> > OpenGL version string: 2.0 Mesa 7.4.4
> > ...
> > 
> > X server and closely related packages are from Debian SID, other software
> > used is from Debian Lenny.
> > 
> > Although I am not a CrystalSpace developer nor a programmer user, I am
> > experienced Linux user and so I can provide more information upon request.
> > 
> > Best wishes
> >     David Kolovratník
> 
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