Hi everybody, I'm a research assistant at the Communications and Remote Sensing Laboratory at the Université Catholique de Louvain, Belgium. We are working on a project involving animation of avatars, and we are planning to use Crystal Space for it.
We are interested by the new animesh in order to display high quality characters, but we also need ragdoll physics to animate them. So, the good news is: I intend to implement this feature in CS, and I come here to discuss about that. The basic idea I have from now is to create a new plugin working closely with animesh (do we need support of other meshes?). The classes of the new plugin would hold the data for the degrees of freedom of the skeleton, their min/max values, the colliders and the physical properties of the bones of the skeleton. There will be also some controllers that can be applied on part or whole of the skeleton. The first controller would be the ragdoll controller, but this is also possible that I implement later on an inverse kinematic controller. I'll come back in a few days with a more precise proposition of the work that is planned. I would be glad until there to hear any ideas, comments, plannings about this or the new animesh. Regards, Christian Van Brussel -- Christian Van Brussel, Research assistant UCL/EPL/TELE Batiment Stévin, Place du Levant, 2 B-1348 Louvain-la-Neuve, Belgium [email protected] +32 10 47 85 55 ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
