On 26.02.2010 16:43, Christian Van Brussel wrote: > I tried to list all features of CS & CEL, and to arrange them by sets. I > also tried to have a small description for all features, and the > challenge is finding the good compromise between honoring the large set > of features of CS and being pertinent. > > The complete list is pretty big. We'll have to see if we keep that on > one page or separate it (eg one page for CS, another for CEL).
I suppose it's a matter of what you want to aim for: a truly exhaustive list, or a "marketing" list? For the latter, it's probably better to focus on features that are not that mundane or expected (e.g. TGA, PNG, JPG ... image loading is somewhat mundane; dynamic lighting is expected; the "Node-based system for combination of shaders" is probably somewhat more unusual). Of course, the "expected"/"mundane" feature set differs between people... looking at what other engines advertise might give an idea about that. Some "features" seem to be more like implementation details (shader caching, binary XML), so not sure to what extent they should be mentioned at all. Having an exhaustive list may nevertheless be useful, if only as a target for links in the kind of "see all rendering features". -f.r.
signature.asc
Description: OpenPGP digital signature
------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev
_______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
