First of all, I would like to congratulate the Crystal Space team for being
accepted again in the GSoC program.
Second of all, I was wandering, since the Project Ideas list is not very
specific, which of these (if any) features would be more appreciated by the
community, so that I could start working on my proposal:
- Rendering real-time shadows using shadow mapping, which, as far as I
know, is the preferred way of rendering shadows in the gaming industry. From
what I could tell, currently, shadows either static or stencil, or using
shadow volume. This can be further developed to implement soft shadows and
variance shadow mapping
- Advanced water/ocean shaders, with realistic 3D waves, possible set of
shaders for underwater rendering and maybe integration with the physics
module.
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