Hi
My name is Leonardo Domingues, and I intent on applying for the GSoC project
this year. After reviewing you list of ideas, I got interested in working
with the path-finding and navigation mesh creation parts of CEL. Here is a
draft of my application:
"
About Me
I am a graduate student (graduated in Computer Engineering back in 2008)
currently working on my M.S. in Computer Science at Universidade Estadual de
Campinas (UNICAMP), Brazil. For some time now, I have been interested in
Game Development, specially Game AI, Computer Graphics and Physics Systems.
My M.S. project involves using machine learning techniques to train
autonomous drivers for racing games.
Most of my college assignments were made in C++, so I have some experience
with the language. Also, for the coding parts in my M.S. project, I have
been using C++. As for Python, I also used it during a few assignments, one
of which was utilizing the Python Maya package. In this project, Python was
used as a scripting language for Autodesk Maya, and I created a small
physics demo with falling and colliding spheres.
I have played around with some basic DirectX programming, animated some
sprites using Microsoft XNA, and I am learning the basics of the Unreal
Development Kit (currently building a level with it).
For this summer, I will only have to work on my M.S. project, but that
shouldn’t take much time. However, I will still be having classes in June,
so time will be a little scarcer during that month. Having said that, if I
get accepted I’ll make sure I don’t get behind schedule.
The Project
- Integrate the Recast toolset into CEL, so navigation meshes can be
generated automatically from the maps. This would involve converting map
structure into one that Recast can work with, exposing the Recast API
through CEL and defining how to store the navigation meshes.
- Integrate the Detour toolkit into CEL, in order to replace the default
A* path-finding algorithm with a more robust version.
- Create a demo application showing the creation of navigation meshes
from maps, as well as the use of those meshes in path-finding.
- Continue the work on steering behaviors (if there is enough time).
"
I am still going through the code of both CEL and Recast & Detour, so I
can't give any details about how I plan on implementing the proposed
features at this time. I plan on updating this application after I review
the codes.
Any ideas about features you would like to see and comments about the
application would be much appreciated.
Leonardo
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