On 01.05.2010 17:02, Christian Van Brussel wrote: > - path finding may be needed also in CS, and not only in CEL. Maybe the > integration of Recast & Detour may be made at the CS level, and the > implementation of the hierarchical path finding at the CEL level. > - the same remark goes to artificial intelligence in general, eg with > behavior trees: do we keep that only in CEL, or do we put that in CS + a > wrapper at the CEL level?
Hm, the mentality is mostly "keep game logic related stuff out of CS, put it in CEL"; path finding seems like, AI certainly is, game logic. -f.r.
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