On 01.05.2010 17:02, Christian Van Brussel wrote:
> - path finding may be needed also in CS, and not only in CEL. Maybe the
> integration of Recast & Detour may be made at the CS level, and the
> implementation of the hierarchical path finding at the CEL level.
> - the same remark goes to artificial intelligence in general, eg with
> behavior trees: do we keep that only in CEL, or do we put that in CS + a
> wrapper at the CEL level?

Hm, the mentality is mostly "keep game logic related stuff out of CS,
put it in CEL"; path finding seems like, AI certainly is, game logic.

-f.r.

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