Hi Eduardo,

Hello,
>
> I'm beginning my work on the LOD GSOC project. Is there a specific mailing
> list for it, or should I post here?
>
> The crystal-develop mailing list is better suited for this.


> I usually develop on Mac OS X. CS compiles and walktest runs fine, except
> when I press F to spawn a walking character, I have this error:
>
> crystalspace.shader.expressionaccessor:
>   eval error: Cannot resolve variable name 'mat specular' in symbol table.
>
> I let Frank (res2k) answer this part as he knows more about shaders in CS
then I do.


> When I try to run imptest, I have the same error and the screen is all
> black. Probably the whole scene uses a specular material.
>
> Is it a known problem in OS X? I'm building it on Linux too, to compare.
>

Perhaps tell us what 3D card and driver you're using?

Greetings,

-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Personal page: http://users.telenet.be/jorritTyberghein/
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