Hi Eduardo,
Hello, > > I'm beginning my work on the LOD GSOC project. Is there a specific mailing > list for it, or should I post here? > > The crystal-develop mailing list is better suited for this. > I usually develop on Mac OS X. CS compiles and walktest runs fine, except > when I press F to spawn a walking character, I have this error: > > crystalspace.shader.expressionaccessor: > eval error: Cannot resolve variable name 'mat specular' in symbol table. > > I let Frank (res2k) answer this part as he knows more about shaders in CS then I do. > When I try to run imptest, I have the same error and the screen is all > black. Probably the whole scene uses a specular material. > > Is it a known problem in OS X? I'm building it on Linux too, to compare. > Perhaps tell us what 3D card and driver you're using? Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/
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