Also remember the only performance that really matters is the performance
while running, not the generation performance. Generation performance is
important but secondary :)
On Thu, Jul 22, 2010 at 2:07 AM, Mike Gist <[email protected]> wrote:
> Okay. I'd like to see support for directional lights as well. That's
> probably more important than performance.
> Is that particularly difficult?
>
>
> On 22 July 2010 07:25, Mohit Taneja <[email protected]> wrote:
>
>> Hi Mike,
>>
>> The following things work :
>>
>>
>> - Basic photon mapping: for point lights, spotlights (without
>> falloff).
>> - Ir radiance cache while gathering stage.
>> - Photon coloring.
>> - Caustics (I am working on them currently).
>>
>>
> --
> - Mike
>
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Sprint
> What will you do first with EVO, the first 4G phone?
> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
> _______________________________________________
> Crystal-main mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/crystal-main
> Unsubscribe: mailto:[email protected]
> ?subject=unsubscribe
>
>
------------------------------------------------------------------------------
This SF.net email is sponsored by Sprint
What will you do first with EVO, the first 4G phone?
Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe:
mailto:[email protected]?subject=unsubscribe