> Would be nice if we could add physics based animations (dynamic > animations) to CS/Animesh as a GSOC project. The concept has been > around forever and used in games since the late 90's so there is > plenty of resources on it. Here are some video's etc on what it is/how > it works.
I was hesitating to propose some projects about animation because I feared that it may interfere with the work we would have to do for the Immersive Virtual Environment we develop. But that's a good idea, I added some proposition about that on the GSOC page, one about inverse dynamics as you suggested, plus an other about a locomotion system. It's here: http://trac.crystalspace3d.org/trac/CS/wiki/SoC%20Ideas#Advancedanimationtechniques ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
