On Mon, 2011-05-30 at 16:18 -0400, Brian Lee Bonfonti wrote: > Our development at Tempest in the Aether is somewhat hindered by the > lack of support in the ps engine for Animesh. Xordan has agreed to add > this support when he has time, but I would like a better understanding > of what is needed.
> Is there anything we can do to speed the integration of animesh? This question is probably more specific to PlaneShift rather than CS. Since this is a feature to be added in their engine, most of the work will probably be at the PS level. At the CS level, animeshes in 2.0 are now quite mature and should be mostly usable. There are no real known missing functionalities anymore, but we are currently working at improving the skinning support. > Are there people other than xordan willing to aid us with this? I can help answering questions on the usage of the animeshes > Is there information about animesh that is vital to us using it? Not really. You can have a quick tour of the animeshes here: http://www.crystalspace3d.org/blog/kickvb/2011/03/14/procedural_animation > Is anyone available to help us make and test animations outside of the > ps engine to get ready once support is available? You can start by taking a look at the avatartest application. If you meet some problems then just ask. ------------------------------------------------------------------------------ Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Data protection magic? Nope - It's vRanger. Get your free trial download today. http://p.sf.net/sfu/quest-sfdev2dev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
